The Tribes Unite (One Mans Biased Account of a Great Roman Victory) - Author Privvy ButtoX Roman Consul
We recently ran a game at the club using Brian Goodisons Ancients Rules (Medieval Mayhem). Brian has developed the rules over 10 years to the way they are currently using his knowledge of the period coupled with the way the club likes to use lots of figures and multiple players per side.
The game setup a Roman Column advancing through the "Wilds" of northern Gaul to relieve a besieged town. The Gauls getting wind of the relief column set up a hasty ambush.
The board had a large hill on the right flank of the advancing Roman Column with a scattering of trees and a road traversing the table from the Southern Edge to the Norther via the Hill on the Left of the table.
The Romans planned an order of March with approx 15 units of Legionaries around 180 figures and 8 units of Auxiliary around 80 figures, Supported by Archers, slingers some 'Scorpion' light Artillery and 7 units of Cavalry in the Vanguard.
The Celts had around 300-400 warriors including approx 50 skirmishers and 8 units of Cavalry. Most of the Cavalry were deployed on the flank closest to the Roman entrance on the table and the skirmishers arranged across the battlefield.
With the Romans in column the Celts had an early advantage which they would need to press to have any chance of victory.
The battle started badly for the Romans who quickly lost a large number of Cavalry to some rash attacks on the Celtic infantry situated at the head of the Column on the Roman Left. A bad moral die caused even more concern in the Roman ranks but the quality of the Roman rank and file kept them in order for a subtle withdrawal.